Feb - May 2017
I worked on Thermo Fisher Scientific properties (websites and apps) to create design hierarchy, process/screen flows, concept sketches, annotated wireframes, interactive prototypes, high fidelity visual mockups. I conducted site-wide design audits on ThermoFisher.com and FisherSci.com to unify their visual design as per Thermo Fisher’s pattern library and style guide. I also developed redesigns for FisherSci.com’s site-wide search function.
Jul - Oct 2016
Worked in the Experience Design team to develop NGL’s existing learning platforms (tablet app and website), and design new products with the R&D team.
Conducted research and concept design of new app features and game products.
App design: wireframes, hi-fidelity mockups, and end-to-end UI design.
Playtesting paper prototypes and conducting testing with learners.
Produced detailed design documentation and recommendations.
Jan - May 2016
Created “Smash!”: an iOS game app teaching computational thinking and problem-solving to children with behavioral and learning issues.
Created all UI design, branding materials, and visual design for this game.
Winner of “International Serious Play Awards 2017” Silver Medal.
Winner of “Let’s Play PA 2017” Digital College Student Award.
Aug - Dec 2015
Created “Questmania”: an Android tablet app teaching OEF’s curriculum and life skills to underprivileged children in United States and Tanzania.
Created all UI design and assets, communication and visual design.
Designed high level single and multiplayer gameplay, conducted playtests.
Jan - May 2015
Created and published “LifeOnline”: an iOS and Android tablet app promoting creativity and companionship for a virtual community of children with terminal cancer.
Created UX design, UI assets, and game design documentation.
Developed a unique visual style and created more than 150 graphic art assets.